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In today’s modern era, the development of digital technology is progressing very rapidly, almost all human activities now involve digital technology. Starting from the industrial sector, the health sector, the agricultural sector, even the education sector, and many other sectors.

From the education sector itself, digital technology plays a very important role as a learning medium. Especially during the Covid-19 pandemic, which of course has restricted or even eliminated almost all face-to-face or face-to-face learning activities. However, the integration of digital technologies into learning activities can continue.

Today’s learning media have undergone many variations along with technological development. The use of computers in various learning media is a manifestation of technological developments in the world of education. Computer-based learning media are learning media that use computers as the main tool in providing material in the learning process.

The tools that can be used can be in the form of tutorials, simulations, and games or games. With these computer aids, the learning process should be more varied and not boring to improve the learning success of the students. One of the computer-based technologies that are currently being developed is games or games.

Games as learning media can make the learning atmosphere more fun and reduce the saturation of the information or materials that the teacher imparts to the students. Games designed as learning media are expected to engage students in active learning during the learning process.

Now parents don’t have to worry about giving kids smartphones, especially for playing. Games that were once just for entertainment are now evolving towards education. An example of a game used for education is a number guessing game. Of course, there are still many examples of educational games, whether used on smartphones or computers. Now the audience is not only children but also many adults playing it.

Educational games are an alternative medium to introduce children to computers as games are liked by children and are also an effective learning medium. Educational games are games specifically designed to teach users something. Another advantage is the aspect of intelligence and neural reflexes, which are also more or less sharpened in a game.

Learning through interesting visualizations aims to motivate enthusiasm to learn about computers. As it is played over and over again until the players are satisfied, the material presented is easily digested and understood by the players.

There are several advantages of educational games over traditional learning methods. One of the main advantages of educational games is the visualization of real problems. Massachusetts Institute of Technology (MIT) has proven through a game project called Scratch that games are very useful for improving players’ logic and understanding of a problem. Based on the results of previous studies, there is no doubt that educational games can support the educational process.

Educational games stand out in several aspects compared to conventional learning methods. A significant advantage is the presence of animations that can improve memory, which allows children to retain content for longer compared to traditional teaching methods.

 

learning media

Learning media is an intermediary that supports a learning activity. Currently, there are different types of media used in learning activities. In schools from the elementary level, such as Elementary School (SD) and Early Childhood Education (Preschool), the use of learning media is mandatory so that the material is conveyed clearly and effectively.

 

Example learning media

Below are examples of learning media commonly used in schools, including:

 

  1. Audio Media

Audio learning media are useful for channeling audio messages from the source of the message to the receiver of the message. When using audio media, the sense of hearing must be used. Audio media can transmit verbal messages. Examples of sound carriers are radio, tape recorder, and telephone.

 

  1. Visual media (images)

Visual media is a medium or learning resource that contains messages, information, especially content that is presented interestingly and creatively and must be applied involving the sense of sight. The weakness of this medium is that it cannot be applied to people with visual impairments. Examples include images, photos, concept maps, charts, diagrams, posters, and more.

 

  1. Audiovisual media (video)

Audiovisual learning media are media used through sight and hearing to create conditions that enable students to acquire knowledge and skills. An example of audiovisual media is in the form of video

 

Educational games make learning activities more effective compared to using other learning media because games can make children’s learning experiences more enjoyable. On the other hand, educators or teachers will find it very helpful to convey an understanding of the material that is being taught to the students.

The advantage of educational games over conventional learning media lies in the visualization of real problems. Based on the pattern that the game possesses, players must learn to solve existing problems. Also with the role of educational games, parents at home can draw the attention of their children who are addicted to non-educational games to educational games, which are certainly more useful to children’s knowledge.

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